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Guiding Students Beyond “I’m Done!”

The two words that are always unwelcome in my classroom are “I’m Done!” No phrase bothers me more as a teacher – from my very first class with my students in PreK, my classroom environment emphasizes trying lots of ideas and tinkering. I teach students that while we do ultimately reach a point where we’re “done for now” (due to time), there is always something we could modify about our creations and everything is a work in progress.

Why Focus On This?:

The benefits of STEM tasks for fostering critical thinking are maximized through iteration – that is, trying a challenge multiple times or continuing to tweak a prototype under development. When students engage in iteration, they make more meaningful discoveries, acquire new skills, and create better products.

But what can you do when you’ve got a chorus of “I’m Done!” in your classroom instead of eagerly iterating students? Here are five ideas for guiding students into continued tinkering.

1. Efficiency of Materials

Teacher Prompt: “Can you have your creation maintain its function while using fewer pieces?

What Does It Teach?

  • Identifying aspects of a design that are essential and non-essential

Use It With… 

  • A student with a design that could be more elegant if it were streamlined
  • A student who always uses the maximum number of every available material

2. Supply Switcheroo

Teacher Prompt: “Can you create a solution that achieves the same result without reusing any of the same materials?”

What Does It Teach?

  • Thinking flexibly
  • Analyzing potential uses for less-familiar materials
  • Recognizing that there are always multiple solutions to a challenge

Use It With… 

  • A student who isn’t branching out to try new tools or materials
  • A student who often believes their first idea is the best one

3. Version 2.0

Teacher Prompt: “What would version 2.0 look like? What is a feature not present in version 1.0 that 2.0 could offer?”

What Does It Teach?

  • Identifying places for modification and upgrades
  • Preserving the foundation of a design and building new features on top of it 

Use It With… 

  • A student who is attached to their current design 
  • A student unwilling to (or who doesn’t need to) make significant modifications to a creation

4. Goal Expansion

Teacher Prompt: “You’ve met the first goal! What’s next? Do you think you can make it faster, taller, slower, longer, more beautiful, etc.?”

What Does It Teach?

  • Going beyond an initial target after experiencing success
  • Developing their own goal to pursue and defining their own criteria for success

Use It With… 

  • A competitive student*
    *Note that this prompt sets their previous design in competition with a new design, rather than positioning them in competition with another student!
  • A student who needs to practice self-motivation to stretch beyond teacher-set goals

5. Documenting the Creation Process

“Can you make a how-to guide that would explain to someone else how to replicate your creation?”

What Does It Teach?

  • Reflecting on the design process
  • Identifying key techniques and strategies and communicating them to others

Use It With…

  • A student who absolutely refuses to tweak or adjust their prototype
  • A student who rushes through the planning/design phase and could benefit from intentional reflection on that aspect of the design process

Using a mix of these five prompts reduced the number of “I’m Dones!” I hear in my classroom space. I hope you’ll take them out for a spin and report back on how they work in your own setting!